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Motivation
Some Ideas for Motivating Students - Robert Harris
1. Explain.
Some recent research shows that many students do poorly on assignments or in
participation because they do not understand what to do or why they should
do it. Teachers should spend more time explaining why we teach what we do,
and why the topic or approach or activity is important and interesting and
worthwhile. In the process, some of the teacher's enthusiasm will be transmitted
to the students, who will be more likely to become interested. Similarly,
teachers should spend more time explaining exactly what is expected
on assignments or activities. Students who are uncertain about what to do will
seldom perform well. (In a study conducted on one college campus, a faculty
member gave a student assignment to a group of colleagues for analysis. Few
of them could understand what the faculty member wanted. If experienced profs
are confused, how can we expect students to understand?)
2. Reward.
Students who do not yet have powerful intrinsic motivation to learn
can be helped by extrinsic motivators in the form of rewards. Rather than criticizing
unwanted behavior or answers, reward correct behavior and answers. Remember
that adults and children alike continue or repeat behavior that is rewarded.
The rewards can (and should) be small and configured to the level of the students.
Small children can be given a balloon, a piece of gum, or a set of crayons.
Even at the college level, many professors at various colleges have given books,
lunches, certificates, exemptions from final exams, verbal praise, and so on
for good performance. Even something as apparently "childish" as
a "Good Job!" stamp or sticker can encourage students to perform
at higher levels. And the important point is that extrinsic motivators can,
over a brief period of time, produce intrinsic motivation. Everyone likes the
feeling of accomplishment and recognition; rewards for good work produce those
good feelings.
3. Care.
Students respond with interest and motivation to teachers who appear to be
human and caring. Teachers can help produce these feelings by sharing parts
of themselves with students, especially little stories of problems and mistakes
they made, either as children or even recently. Such personalizing of the
student/teacher relationship helps students see teachers as approachable
human beings and not as aloof authority figures. Young people are also quite
insecure, and they secretly welcome the admission by adults that insecurity
and error are common to everyone. Students will attend to an adult who appears
to be a "real person," who had problems as a youth (or more recently)
and survived them. It is also a good idea to be approachable personally.
Show that you care about your students by asking about their concerns and
goals. What do they plan to do in the future? What things do they like? Such
a teacher will be trusted and respected more than one who is all business.
4. Have students participate.
One of the major keys to motivation is the active involvement of students in
their own learning. Standing in front of them and lecturing to them (at them?)
is thus a relatively poor method of teaching. It is better to get students
involved in activities, group problem solving exercises, helping to decide
what to do and the best way to do it, helping the teacher, working with each
other, or in some other way getting physically involved in the lesson. A
lesson about nature, for example, would be more effective walking outdoors
than looking at pictures. Students love to be needed (just like adults!).
By choosing several students to help the teacher (take roll, grade objective
exams, research bibliographies or biographies of important persons, chair
discussion groups, rearrange chairs, change the overhead transparencies,
hold up pictures, pass out papers or exams) students' self esteem is boosted
and consequently their motivation is increased. Older students will also
see themselves as necessary, integral, and contributing parts of the learning
process through participation like this. Use every opportunity to have students
help you. Assign them homework that involves helping you ("I need some
magazine illustrations of the emphasis on materialism
for next week; would someone like to find one for me?").
5. Teach Inductively.
It has been said that presenting conclusions first and then providing examples
robs students of the joy of discovery. Why not present some examples first
and ask students to make sense of them, to generalize about them, to draw
the conclusions themselves? By beginning with the examples, evidence, stories,
and so forth and arriving at conclusions later, you can maintain interest
and increase motivation, as well as teach the skills of analysis and synthesis.
Remember that the parable method of making a point has some significant historical
precedent.
6. Satisfy students' needs.
Attending to need satisfaction is a primary method of keeping students interested
and happy. Students' basic needs have been identified as survival, love,
power, fun, and freedom. Attending to the need for power could be as simple
as allowing students to choose from among two or three things to do--two
or three paper topics, two or three activities, choosing between writing
an extra paper and taking the final exam, etc. Many students have a need
to have fun in active ways--in other words, they need to be noisy and excited.
Rather than always avoiding or suppressing these needs, design an educational
activity that fulfills them.
Students will be much more committed to a learning activity
that has value for them, that they can see as meeting their
needs, either long term or short term. They will, in fact,
put up with substantial immediate unpleasantness and do
an amazing amount of hard work if they are convinced that
what they are learning ultimately meets their needs.
7. Make learning visual.
Even before young people were reared in a video environment, it was recognized
that memory is often connected to visual images. In the middle ages people
who memorized the Bible or Homer would sometimes walk around inside a cathedral
and mentally attach certain passages to objects inside, so that remembering
the image of a column or statue would provide the needed stimulus to remember
the next hundred lines of text. Similarly, we can provide better learning
by attaching images to the ideas we want to convey. Use drawings, diagrams,
pictures, charts, graphs, bulleted lists, even three-dimensional objects
you can bring to class to help students anchor the idea to an image.
It is very helpful to begin a class session or a series
of classes with a
conceptual diagram of the relationship of all the components in the class so
that at a glance students can apprehend a context for all the learning they
will be doing. This will enable them to develop a mental framework or filing
system that will help them to learn better and remember more.
8. Use positive emotions to enhance learning and
motivation.
Strong and lasting memory is connected with the emotional state and experience
of the learner. That is, people remember better when the learning is accompanied
by strong emotions.
If you can make something fun, exciting, happy, loving,
or perhaps even a bit frightening, students will learn
more readily and the learning will last much longer. Emotions
can be created by classroom attitudes, by doing something
unexpected or outrageous, by praise, and by many other
means. The day you come to class with a bowl on your head
and speak as an alien observer about humans will be a day
and a lesson your students will remember. Don't be afraid
to embarrass yourself to make a memorable point.
9. Remember that energy sells.
Think about these problems for a minute: Why would so many students rather
see Rambo, Robocop, Friday the 13th, or another movie like that than one
on the life of Christ? Why is rock music more popular with youth than classical
music or Christian elevator music? Why is evil often seen as more interesting
than good? The answer is connected with the way good and evil are portrayed.
Unfortunately, evil usually has high energy on its side while good is seen
as passive and boring. We've been trapped by the idea that "bad people
do; good people don't." Good is passive, resistant, reactionary, while
evil is proactive, energetic, creative.
In a typical cartoon where Sylvester the cat is trying
to catch and eat Tweety bird, the cat is highly creative,
inventing several ways to get at Tweety. Meanwhile, the
guard dog is passive and waits until the cat comes within
range before spoiling his plans by beating him up. Here
is the unfortunate problem: in the theological scheme of
things, the cat is the devil and the dog is God. The cat
is admired because of his creative energy; the dog is just
a boring policeman. This problem is not new--in the seventeenth
century, Milton's Paradise Lost was criticized because
Satan was a more interesting character than God, because
Satan was the one with the energy.
The lesson here is that we must begin to associate our
heroes and our truths with energy. Don't portray Jesus
as a wimpy good guy--the "gentle Jesus, meek and mild";
show him as dynamic, exciting, and energetic. Present his
turning over the money changers' tables, his power and
energy in multiplying the loaves and fishes, and so on.
Likewise, make a point to show that evil is often lazy,
uncreative, predatory, tired, recycling the same old boring
temptations, etc. etc.
Why does heaven sound boring to a lot of kids, while they
think that all the really interesting people will be in
hell? Being energetic in your teaching is a motivating
factor in itself; adding energy to the ideas you want to
convey will further enhance learning and commitment to
the ideas.
Baseball and Motivation
It has been pointed out that students who are bored by school and "unmotivated" in
the eyes of the teacher nevertheless find plenty of motivation for playing
a sport. The obvious question, then, is, What is motivating about a sport?
Think about a group of young people in a baseball game. The very things that
motivate them to work hard and do well playing baseball can be adapted to the
classroom. Let's look at them:
1. Teamwork.
Humans are gregarious and like being around each other. Young people and adults
usually like working as a team. Yet often the learning activities we assign
call for individual effort. Young people especially complain that they don't
like doing homework alone, yet we often insist that it be done that way.
By designing more team assignments, we can exploit the benefits of teamwork,
where the weaker students will learn by having others help. And, of course,
since teaching someone something is the best way to learn, the students who
teach each other will learn better than if they were learning alone. Why
not let or even encourage your students to do their homework as a group?
You will still have measures of individual learning when exam time comes.
2. Fun.
Sports are fun, exciting, sometimes thrilling, highly emotional. Learning experiences
should provide as much fun (or at least enjoyment and satisfaction) as possible.
We sometimes think that some learning tasks are by necessity boring (like
learning definitions, grammar, vocabulary), but perhaps this attitude reflects
only a lack of creativity on our part. Americans especially have indulged
the myth that work and play are two distinct entities that should never overlap.
Work can be fun; it should be fun.
3. Enjoyment of success.
Playing a game provides a constant flow of accomplishments and the enjoyment
of those accomplishments. Even the team that ultimately loses enjoys, say,
a strikeout, a base hit, a well-caught fly ball, and so forth. Teachers should
think about this stream of small but constant ego rewards. Breaking learning
into small packages that can be conquered and that will in some way produce
a feeling of accomplishment and success will help motivate students to go
forward, even through very difficult material.
4. Active.
A baseball game is not passive (like too much learning). It requires both mental
and physical activity. Teachers should strive to make learning always at
least mentally active and perhaps often physically active as well. The students
should be responsible for producing something, rather than just sitting passively,
soaking up the lecture.
5. Flexibility and Creativity.
Baseball has rules, of course, but there is within those rules a large degree
of flexibility, so that a player has a range of choices and strategies for
accomplishing a given goal. In education, it has been found that students
learn better when the directions given them have a similar flexibility so
that they can put some of their own creativity--some of themselves--into
the assignment. The freedom to follow hints, suggestions, and their own inclination
will produce a greater desire to perform and a better long-term learning
experience.
6. Tangible Thinking.
The game connects thought with the tangible in that every decision is worked
out physically and its result is seen in three dimensions. This kind of connection
is the best there can be for learning and remembering, as well as for providing
fun. Teachers should therefore attempt to connect ideas, concepts, conclusions,
and so forth with physical reality, whether as effects and consequences or
in a symbolic way. Bring objects to class that will make or illustrate a
point you want to convey. Call up students to stand before the class and
give them roles or use them as examples of something. Connect ideas to pictures
or to visual images in the imagination (that is, use concrete analogies whenever
possible).
7. Outside the Classroom.
It has been said that most learning takes place outside the classroom. It's
important, then, for the teacher to prime students to continue learning after
class, to prepare them to be aware, to ask them to apply concepts in their
lives after they leave class, to shape their out of class learning experiences
through hints, suggestions, assignments. Some professors have a small shelf
of favorite books they encourage students to borrow and read. Some suggest
practical applications or experiments for students to perform after class.
Copyright 1991 by Robert Harris
About the author:
Robert Harris is a writer and educator with more than
25 years of teaching experience at the college and university
level. RHarris@virtualsalt.com
For the full text see www.virtualsalt.com
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