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Cuttings
Go on my
son - solve it!
Last month I suggested
that football is all about posing problems for your opposition
and solving the problems they pose you, and that the ability
to do this at high speed, for long periods of time and with
a high level of technical ability is at the core of outstanding
performance in football.
Coaches can be ïerror
focused' or ïsolution focused' in their approach. Spotting
errors and putting them right is one part of the coaching
role, but surely it is better for the players themselves to
own the solutions? Posing and solving problems should be at
the heart of the modern coaching mentality.
The Harvard Psychology
Professor Robert Sternberg suggests that 90% of problem solving
is about seeing the problem from alternative points of view,
with about 10% deriving from logic. By asking questions of
players - now what will he do, what is he thinking, how can
you trap him into the wrong response, how can you force him
to make a decision ¿ the coach requires the player to see
it from the opponents point of view. This helps. Get your
players to problem solve by changing the variables, for example
in small sided games.
Numbers
Change the numbers and you change the
problems. 5v3, 5v2, 3v2,3v1 all pose different sorts of
problems for the players.
Touches
Vary the number
of touches allowed: by team, by individual, by area of
the pitch, by phase of play.
Outcomes
Different outcomes:
changed goal areas; different rules for scoring according
to the relative strengths of the two teams; different
positioning of goals.
Load
Some players
have a bigger load than others: the talented centre forward
must shoot on his second touch; the full back has to cross
into the second third on receipt of a pass; the goalkeeper
must throw each time he starts play.
Time
Change tempo
by changing time constraints: problem solving at speed
is what you want so limit the time allowed in areas of
the pitch; encourage switched play within a certain number
of touches.
Spaces
Players and
teams are encouraged to use space better: change the dimensions
and the shapes of areas in which skills practices take
place.
Areas
Some areas of
the full size pitch carry more attacking threat than others:
incentives play which finds those areas; provide channels
in which play must/must not occur.
Roles
Allocate roles
which have constraints built in and then change the constraints:
a ïfloater' can play for either team; a defender scores
by ïtouching' his man when they have possession but ïown
goals' if he's touched when he has possession.
Rules
Change the rules
so that a different sort of thinking is immediately required.
Let them know in advance so that they fully understand
the rule change: suddenly it's two touch for a minute
but with three points for a goal; only designated defenders
can score; points for balls played into the channels.
Mix and match from
the above list. Young players will take your coaching sessions
and re-create them with their mates after school in the park.
By giving them the variables they can adapt and improve on
their own. Treat your sessions as problem solving opportunities
rather than drills or practices. On a muddy field on a Sunday
morning, this means careful briefing before you start and
de-briefing afterwards, always drawing out the problem solving
in what they are doing. Remember, don't give your players
ready made solutions! They need to come up with the answers
- not you! Your creativity comes through designing practices
which promote their solutions.
Alistair Smith
FA Learning
News
July 2004
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